unreal.InterchangeGeometryCacheNode¶
- class unreal.InterchangeGeometryCacheNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeMeshNodeInterchange Geometry Cache Node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeMeshNode.h
- get_custom_end_frame() int32 or None¶
Query the end frame of the animated mesh. Return false if the attribute was not set.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_frame_rate() double or None¶
Query the frame rate of the animated mesh. Return false if the attribute was not set.
- Returns:
attribute_value (double):
- Return type:
double or None
- get_custom_has_constant_topology() bool or None¶
Query whether this animated mesh has constant topoplogy. Return false if the attribute was not set.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_start_frame() int32 or None¶
Query the start frame of the animated mesh. Return false if the attribute was not set.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- set_custom_end_frame(attribute_value) bool¶
Set the end frame of the animated mesh. Return false if the attribute could not be set.
- Parameters:
attribute_value (int32)
- Return type:
- set_custom_frame_rate(attribute_value) bool¶
Set the frame rate of the animated mesh. Return false if the attribute could not be set.
- Parameters:
attribute_value (double)
- Return type: