unreal.InterchangeGeometryCacheNode

class unreal.InterchangeGeometryCacheNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeMeshNode

Interchange Geometry Cache Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeNodes

  • File: InterchangeMeshNode.h

get_custom_end_frame() int32 or None

Query the end frame of the animated mesh. Return false if the attribute was not set.

Returns:

attribute_value (int32):

Return type:

int32 or None

get_custom_frame_rate() double or None

Query the frame rate of the animated mesh. Return false if the attribute was not set.

Returns:

attribute_value (double):

Return type:

double or None

get_custom_has_constant_topology() bool or None

Query whether this animated mesh has constant topoplogy. Return false if the attribute was not set.

Returns:

attribute_value (bool):

Return type:

bool or None

get_custom_start_frame() int32 or None

Query the start frame of the animated mesh. Return false if the attribute was not set.

Returns:

attribute_value (int32):

Return type:

int32 or None

set_custom_end_frame(attribute_value) bool

Set the end frame of the animated mesh. Return false if the attribute could not be set.

Parameters:

attribute_value (int32)

Return type:

bool

set_custom_frame_rate(attribute_value) bool

Set the frame rate of the animated mesh. Return false if the attribute could not be set.

Parameters:

attribute_value (double)

Return type:

bool

set_custom_has_constant_topology(attribute_value) bool

Set the constant topology attribute of this animated mesh. Return false if the attribute could not be set.

Parameters:

attribute_value (bool)

Return type:

bool

set_custom_start_frame(attribute_value) bool

Set the start frame of the animated mesh. Return false if the attribute could not be set.

Parameters:

attribute_value (int32)

Return type:

bool