unreal.InterchangeFbxTranslatorSettings

class unreal.InterchangeFbxTranslatorSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeTranslatorSettings

Interchange Fbx Translator Settings

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeImport

  • File: InterchangeFbxTranslator.h

Editor Properties: (see get_editor_property/set_editor_property)

  • convert_scene (bool): [Read-Write] Whether to convert FBX scene axis system to Unreal axis system.

  • convert_scene_unit (bool): [Read-Write] Whether to convert the scene from FBX unit to UE unit (centimeter).

  • coordinate_system_policy (InterchangeCoordinateSystemPolicy): [Read-Write] Select strategy to map FBX coordinates system to UE coordinates system

  • display_ufbx_parser (bool): [Read-Only] Use to enable or not the UEFN UI

  • force_front_x_axis (bool): [Read-Write] Whether to force the front axis to be align with X instead of -Y default.

  • keep_fbx_namespace (bool): [Read-Write] Whether to keep the name space from FBX name.

  • use_ufbx_parser (bool): [Read-Write] Whether to use the uFBX parser.

  • using_luf_coordinate_system (bool): [Read-Only] Use to enable or not the UEFN UI