unreal.InterchangeDatasmithLevelPipeline¶
- class unreal.InterchangeDatasmithLevelPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeGenericLevelPipelineInterchange Datasmith Level Pipeline
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchange
File: InterchangeDatasmithLevelPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
delete_missing_actors(bool): [Read-Write] If enabled, deletes actors that were not part of the translation when reimporting into a level.delete_missing_assets(bool): [Read-Write] If enabled, deletes assets that were not part of the translation when reimporting into a level.force_reimport_deleted_actors(bool): [Read-Write] If enabled, respawns actors that were deleted in the editor prior to a reimport.force_reimport_deleted_assets(bool): [Read-Write] If enabled, recreates assets that were deleted in the editor prior to reimporting into a level.pipeline_display_name(str): [Read-Write] The name of the pipeline that will be display in the import dialog.reimport_property_strategy(ReimportStrategyFlags): [Read-Write] Set the reimport strategy when reimporting into the level.scene_hierarchy_type(InterchangeSceneHierarchyType): [Read-Write] Choose how you want to import the hierarchy.use_hierarchical_ism_components(bool): [Read-Write] If enabled, HierarchicalInstancedStaticMeshComponents will be generated on import instead of InstancedStaticMeshComponents.use_physical_instead_of_standard_perspective_camera(bool): [Read-Write] Disable this option to not convert Standard(Perspective) to Physical Cameras