unreal.InterchangeDatasmithLevelPipeline¶
- class unreal.InterchangeDatasmithLevelPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeGenericLevelPipelineInterchange Datasmith Level Pipeline
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchange
File: InterchangeDatasmithLevelPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
delete_missing_actors(bool): [Read-Write] Enables or not the deletion of actors which were not part of the translation when re-importing into level.delete_missing_assets(bool): [Read-Write] Enables or not the deletion of assets which were not part of the translation when re-importing into level.force_reimport_deleted_actors(bool): [Read-Write] Enables or not spawning actors which were deleted in the editor prior to a reimport.force_reimport_deleted_assets(bool): [Read-Write] Enables or not re-creating assets which were deleted in the editor prior to a reimport into level.reimport_property_strategy(ReimportStrategyFlags): [Read-Write] Allow user to choose the re-import strategy when re-importing into level.use_physical_instead_of_standard_perspective_camera(bool): [Read-Write] Disable this option to not convert Standard(Perspective) to Physical Cameras