unreal.InterchangeCommonPipelineDataFactoryNode¶
- class unreal.InterchangeCommonPipelineDataFactoryNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeFactoryBaseNodeThis factory node is where pipelines can set global data that can be used by factories.
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeCommonPipelineDataFactoryNode.h
- get_bake_meshes() bool or None¶
Return the value of the Bake Meshes setting set by the pipelines.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_bake_pivot_meshes() bool or None¶
Return the value of the Bake Meshes setting set by the pipelines.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_global_offset_transform() Transform or None¶
Return the global offset transform set by the pipelines.
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- set_bake_meshes(attribute_value) bool¶
Pipelines can set this Bake Meshes setting. Factories use this to identify whether they should apply global transforms to static meshes and skeletal meshes.
- set_bake_pivot_meshes(attribute_value) bool¶
Pipelines can set this Bake Meshes setting. Factories use this to identify whether they should apply global transforms to static meshes and skeletal meshes.
- set_custom_global_offset_transform(node_container, attribute_value) bool¶
Pipelines can set a global transform. Factories will use this global offset when importing assets.
- Parameters:
node_container (InterchangeBaseNodeContainer)
attribute_value (Transform)
- Return type: