unreal.InterchangeCommonPipelineDataFactoryNode
¶
- class unreal.InterchangeCommonPipelineDataFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeFactoryBaseNode
This factory node is the place where pipeline can set global data that can be use by factories.
C++ Source:
Plugin: Interchange
Module: InterchangeFactoryNodes
File: InterchangeCommonPipelineDataFactoryNode.h
- get_bake_meshes() bool or None ¶
Return the Bake Meshes set by the pipelines.
- Returns:
attribute_value (bool):
- Return type:
bool or None
- get_custom_global_offset_transform() Transform or None ¶
Return the global offset transform set by the pipelines.
- Returns:
attribute_value (Transform):
- Return type:
Transform or None
- set_bake_meshes(node_container, attribute_value) bool ¶
Pipeline can set Bake Meshes, factories will use this to identify if Global transforms should be applied to Meshes/Skeletals.
- Parameters:
node_container (InterchangeBaseNodeContainer) –
attribute_value (bool) –
- Return type:
- set_custom_global_offset_transform(node_container, attribute_value) bool ¶
Pipeline can set a global transform, factories will use this global offset when importing asset.
- Parameters:
node_container (InterchangeBaseNodeContainer) –
attribute_value (Transform) –
- Return type: