unreal.InterchangeChaosClothAssetPipeline¶
- class unreal.InterchangeChaosClothAssetPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseInterchange Chaos Cloth Asset Pipeline
C++ Source:
Plugin: InterchangeChaosClothAsset
Module: InterchangeChaosClothAssetImport
File: InterchangeChaosClothAssetPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
dataflow_graph_asset(SoftObjectPath): [Read-Write] Template of the dataflow graph that should be used on the spawned cloth assets.This pipeline will only set this on the produced cloth factory nodes. The cloth factory that ultimately will instantiate the template graph and add it to the spawned cloth asset.
import_cloth_assets(bool): [Read-Write] If enabled, import all cloth assets found in the source.import_render_meshes(bool): [Read-Write] Whether to add render data to the produced cloth collectionimport_simulation_meshes(bool): [Read-Write] Whether to add simulation data to the produced cloth collectionpipeline_display_name(str): [Read-Write] The name of the pipeline that will be displayed in the import dialog.
- property dataflow_graph_asset: SoftObjectPath¶
[Read-Write] Template of the dataflow graph that should be used on the spawned cloth assets.
This pipeline will only set this on the produced cloth factory nodes. The cloth factory that ultimately will instantiate the template graph and add it to the spawned cloth asset.
- Type:
- property import_cloth_assets: bool¶
[Read-Write] If enabled, import all cloth assets found in the source.
- Type:
(bool)
- property import_render_meshes: bool¶
[Read-Write] Whether to add render data to the produced cloth collection
- Type:
(bool)