unreal.InterchangeChaosClothAssetFactoryNode

class unreal.InterchangeChaosClothAssetFactoryNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeFactoryBaseNode

Interchange Chaos Cloth Asset Factory Node

C++ Source:

  • Plugin: InterchangeChaosClothAsset

  • Module: InterchangeChaosClothAssetImport

  • File: InterchangeChaosClothAssetFactoryNode.h

get_air_damping() float or None

Solver properties

Returns:

out_air_damping (float):

Return type:

float or None

get_dataflow_graph_path() SoftObjectPath or None

Gets the content path to the Dataflow graph template to instantiate into the generated cloth asset

Returns:

out_dataflow_graph_path (SoftObjectPath):

Return type:

SoftObjectPath or None

get_gravity() Vector3f or None

Get Gravity

Returns:

out_gravity (Vector3f):

Return type:

Vector3f or None

get_import_render_meshes() bool or None

Gets whether to import the render mesh into the final ClothAsset

Returns:

out_import_render_meshes (bool):

Return type:

bool or None

get_import_simulation_meshes() bool or None

Gets whether to import the simulation mesh into the final ClothAsset

Returns:

out_import_simulation_meshes (bool):

Return type:

bool or None

get_sub_step_count() int32 or None

Get Sub Step Count

Returns:

out_sub_step_count (int32):

Return type:

int32 or None

get_time_step() float or None

Get Time Step

Returns:

out_time_step (float):

Return type:

float or None

set_air_damping(air_damping) bool

Set Air Damping

Parameters:

air_damping (float)

Return type:

bool

set_dataflow_graph_path(dataflow_graph_path) bool

Sets the content path to the Dataflow graph template to instantiate into the generated cloth asset

Parameters:

dataflow_graph_path (SoftObjectPath)

Return type:

bool

set_gravity(gravity) bool

Set Gravity

Parameters:

gravity (Vector3f)

Return type:

bool

set_import_render_meshes(import_render_meshes) bool

Sets whether to import the render mesh into the final ClothAsset

Parameters:

import_render_meshes (bool)

Return type:

bool

set_import_simulation_meshes(import_simulation_meshes) bool

Sets whether to import the simulation mesh into the final ClothAsset

Parameters:

import_simulation_meshes (bool)

Return type:

bool

set_sub_step_count(sub_step_count) bool

Set Sub Step Count

Parameters:

sub_step_count (int32)

Return type:

bool

set_time_step(time_step) bool

Set Time Step

Parameters:

time_step (float)

Return type:

bool