unreal.InterchangeBlueprintPipelineBase
¶
- class unreal.InterchangeBlueprintPipelineBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Blueprint
Interchange Blueprint Pipeline Base
C++ Source:
Module: InterchangeEngine
File: InterchangeBlueprintPipelineBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category
(str): [Read-Write] Blueprint Category: The category of the Blueprint, used to organize this Blueprint class when displayed in palette windowsblueprint_description
(str): [Read-Write] Blueprint Description: Shows up in the content browser tooltip when the blueprint is hoveredblueprint_display_name
(str): [Read-Write] Blueprint Display Name: Overrides the BP’s display name in the editor UIblueprint_namespace
(str): [Read-Write] Blueprint Namespace: The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)compile_mode
(BlueprintCompileMode): [Read-Write] Compile Mode: The mode that will be used when compiling this class.deprecate
(bool): [Read-Write] Deprecate: Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flaggenerate_abstract_class
(bool): [Read-Write] Generate Abstract Class: Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.generate_const_class
(bool): [Read-Write] Generate Const Class: Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.hide_categories
(Array[str]): [Read-Write] Hide Categories: Additional HideCategories. These are added to HideCategories from parent.run_construction_script_in_sequencer
(bool): [Read-Write] Run Construction Script in Sequencer: whether or not you want to continuously rerun the construction script for an actor in sequencerrun_construction_script_on_drag
(bool): [Read-Write] Run Construction Script on Drag: whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is completeshould_cook_property_guids_value
(ShouldCookBlueprintPropertyGuids): [Read-Write] Should Cook Property Guids Value: Whether to include the property GUIDs for the generated class in a cooked build. note: This option may slightly increase memory usage in a cooked build, but can avoid needing to add CoreRedirect data for Blueprint classes stored within SaveGame archives.thumbnail_info
(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail rendering