unreal.InterchangeAssetImportData¶
- class unreal.InterchangeAssetImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetImportDataInterchange Asset Import Data
C++ Source:
Module: InterchangeEngine
File: InterchangeAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
node_container(InterchangeBaseNodeContainer): [Read-Write] deprecated: Use GetNodeContainer/SetNodeContainer instead.node_unique_id(str): [Read-Only] The Node UID passed to the factory that existed in the graph that was used to create this asset.pipelines(Array[Object]): [Read-Write] deprecated: Use GetPipelines/SetPipelines instead.scene_import_asset(SoftObjectPath): [Read-Write] On a level import, set to the UInterchangeSceneImportAsset created during the import.source_data(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.
- get_node_container() InterchangeBaseNodeContainer¶
Get Node Container
- Return type:
- get_number_of_pipelines() int32¶
Get Number Of Pipelines
- Return type:
int32
- get_stored_factory_node(node_unique_id) InterchangeFactoryBaseNode¶
Get Stored Factory Node
- Parameters:
node_unique_id (str)
- Return type:
- get_stored_node(node_unique_id) InterchangeBaseNode¶
Get Stored Node
- Parameters:
node_unique_id (str)
- Return type:
- get_translator_settings() InterchangeTranslatorSettings¶
Get Translator Settings
- Return type:
- property node_container: InterchangeBaseNodeContainer¶
[Read-Write] deprecated: Use GetNodeContainer/SetNodeContainer instead.
- Type:
- script_get_first_filename() str¶
Return the first filename stored in this data. The resulting filename will be absolute (that is, not relative to the asset).
- Return type:
- set_node_container(node_container) None¶
Set Node Container
- Parameters:
node_container (InterchangeBaseNodeContainer)
- set_translator_settings(translator_settings) None¶
Set Translator Settings
- Parameters:
translator_settings (InterchangeTranslatorSettings)