unreal.InterchangeAssetImportData
¶
- class unreal.InterchangeAssetImportData(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AssetImportData
Interchange Asset Import Data
C++ Source:
Module: InterchangeEngine
File: InterchangeAssetImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
node_container
(InterchangeBaseNodeContainer): [Read-Only] Node Container: The graph that was use to create this assetnode_unique_id
(str): [Read-Only] Node Unique ID: The Node UID pass to the factory that exist in the graph that was use to create this assetpipelines
(Array[Object]): [Read-Write] Pipelines: List of pipelines use to import an assetsource_data
(AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.