unreal.InterchangeAnimationTrackSetInstanceNode¶
- class unreal.InterchangeAnimationTrackSetInstanceNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeAnimationTrackBaseNodeClass to represent an animation that instances another animation track set node.
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeAnimationTrackSetNode.h
- get_custom_duration() int32 or None¶
Get the level sequence instance duration in number of frames.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_start_frame() int32 or None¶
Get the frame where the level sequence instance starts.
- Returns:
attribute_value (int32):
- Return type:
int32 or None
- get_custom_time_scale() float or None¶
Get the time scale used for the level sequence instance.
- Returns:
attribute_value (float):
- Return type:
float or None
- get_custom_track_set_dependency_uid() str or None¶
Get the unique id of the level sequence this instance references.
- Returns:
attribute_value (str):
- Return type:
str or None
- set_custom_duration(attribute_value) bool¶
Set the level sequence instance duration in number of frames.
- Parameters:
attribute_value (int32)
- Return type:
- set_custom_start_frame(attribute_value) bool¶
Set the frame where the level sequence instance starts.
- Parameters:
attribute_value (int32)
- Return type: