unreal.InterchangeAnimationTrackBaseNode
¶
- class unreal.InterchangeAnimationTrackBaseNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InterchangeBaseNode
Abstract class providing the minimal services required for an animation track node
C++ Source:
Plugin: Interchange
Module: InterchangeNodes
File: InterchangeAnimationTrackSetNode.h
- get_custom_completion_mode() int32 or None ¶
Get how the actor’s animated property behaves once this animation is complete. The output value will be clamped to the range of values defined in EInterchangeAimationCompletionMode
- Returns:
attribute_value (int32):
- Return type:
int32 or None