unreal.InterchangeActorFactoryNode

class unreal.InterchangeActorFactoryNode(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: InterchangeFactoryBaseNode

Interchange Actor Factory Node

C++ Source:

  • Plugin: Interchange

  • Module: InterchangeFactoryNodes

  • File: InterchangeActorFactoryNode.h

get_custom_actor_class_name() str or None

Get Custom Actor Class Name

Returns:

attribute_value (str):

Return type:

str or None

get_custom_global_transform() Transform or None

Get Custom Global Transform

Returns:

attribute_value (Transform):

Return type:

Transform or None

get_custom_mobility() uint8 or None

Get Custom Mobility

Returns:

attribute_value (uint8):

Return type:

uint8 or None

set_custom_actor_class_name(attribute_value) bool

Set Custom Actor Class Name

Parameters:

attribute_value (str) –

Return type:

bool

set_custom_global_transform(attribute_value) bool

Set Custom Global Transform

Parameters:

attribute_value (Transform) –

Return type:

bool

set_custom_mobility(attribute_value, add_apply_delegate=True) bool

Set Custom Mobility

Parameters:
  • attribute_value (uint8) –

  • add_apply_delegate (bool) –

Return type:

bool