unreal.InteractiveToolBuilder¶
- class unreal.InteractiveToolBuilder(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectA UInteractiveToolBuilder creates a new instance of an InteractiveTool (basically this is a Factory). These are registered with the InteractiveToolManager, which calls BuildTool() if CanBuildTool() returns true. In addition CanBuildTool() will be queried to (for example) enable/disable UI buttons, etc. This is an abstract base class, you must subclass it in order to create your particular Tool instance
C++ Source:
Module: InteractiveToolsFramework
File: InteractiveToolBuilder.h