unreal.InteractionContext¶
- class unreal.InteractionContext(target: InteractionTarget = Ellipsis, context_data: InstancedStruct = [])¶
Bases:
StructBaseThe context of a given interaction query. This holds some state about what is currently querying for intractable objects and will allow you to specify some specific game state around each interaction. see: IInteractionTarget::BeginInteraction
C++ Source:
Plugin: InteractionInterface
Module: InteractableInterface
File: InteractionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
context_data(InstancedStruct): [Read-Write] Data about this specific interaction querytarget(InteractionTarget): [Read-Write] The interactable target that should be used
- property context_data: InstancedStruct¶
[Read-Write] Data about this specific interaction query
- Type:
- property target: InteractionTarget¶
[Read-Write] The interactable target that should be used
- Type: