unreal.Int32RangeBound
¶
- class unreal.Int32RangeBound(type=RangeBoundTypes.EXCLUSIVE, value=0)¶
Bases:
unreal.StructBase
Defines a single bound for a range of values. note: This is a mirror of TRangeBound<int32>, defined in RangeBound.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
type
(RangeBoundTypes): [Read-Write] Holds the type of the bound.value
(int32): [Read-Write] Holds the bound’s value.
- property type¶
[Read-Write] Holds the type of the bound.
- Type
- property value¶
[Read-Write] Holds the bound’s value.
- Type
(int32)