unreal.Int32Range¶
- class unreal.Int32Range(lower_bound: Int32RangeBound = Ellipsis, upper_bound: Int32RangeBound = Ellipsis)¶
Bases:
StructBaseA contiguous set of floats described by lower and upper bound values. note: This is a mirror of TRange<int32>, defined in Engine/Source/Runtime/Core/Public/Math/Range.h note: Fields are private to match the C++ declaration in the header above.
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
lower_bound(Int32RangeBound): [Read-Write] Holds the range’s lower bound.upper_bound(Int32RangeBound): [Read-Write] Holds the range’s upper bound.
- property lower_bound: Int32RangeBound¶
[Read-Write] Holds the range’s lower bound.
- Type:
- property upper_bound: Int32RangeBound¶
[Read-Write] Holds the range’s upper bound.
- Type: