unreal.InstigatedAnyDamageSignature¶
- class unreal.InstigatedAnyDamageSignature(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseInstigated Any Damage Signature Delegate Signature
- Parameters:
damage (float)
damage_type (DamageType)
damaged_actor (Actor)
damage_causer (Actor)
C++ Source:
Module: Engine
File: Controller.h