unreal.InputScaleBiasClamp

class unreal.InputScaleBiasClamp(map_range: bool = False, clamp_result: bool = False, interp_result: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, scale: float = 0.0, bias: float = 0.0, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0)

Bases: StructBase

Input modifier with remapping, scaling, biasing, clamping, and interpolation

C++ Source:

  • Module: Engine

  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write]

  • clamp_max (float): [Read-Write]

  • clamp_min (float): [Read-Write]

  • clamp_result (bool): [Read-Write]

  • interp_result (bool): [Read-Write]

  • interp_speed_decreasing (float): [Read-Write]

  • interp_speed_increasing (float): [Read-Write]

  • map_range (bool): [Read-Write]

  • out_range (InputRange): [Read-Write]

  • range (InputRange): [Read-Write]

  • scale (float): [Read-Write]

property bias: float

[Read-Write]

Type:

(float)

property clamp_max: float

[Read-Write]

Type:

(float)

property clamp_min: float

[Read-Write]

Type:

(float)

property clamp_result: bool

[Read-Write]

Type:

(bool)

property interp_result: bool

[Read-Write]

Type:

(bool)

property interp_speed_decreasing: float

[Read-Write]

Type:

(float)

property interp_speed_increasing: float

[Read-Write]

Type:

(float)

property map_range: bool

[Read-Write]

Type:

(bool)

property out_range: InputRange

[Read-Write]

Type:

(InputRange)

property range: InputRange

[Read-Write]

Type:

(InputRange)

property scale: float

[Read-Write]

Type:

(float)