unreal.InputScaleBiasClamp
¶
- class unreal.InputScaleBiasClamp(map_range: bool = False, clamp_result: bool = False, interp_result: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, scale: float = 0.0, bias: float = 0.0, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0)¶
Bases:
StructBase
Input modifier with remapping, scaling, biasing, clamping, and interpolation
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
bias
(float): [Read-Write] Biasclamp_max
(float): [Read-Write] Clamp Maxclamp_min
(float): [Read-Write] Clamp Minclamp_result
(bool): [Read-Write] Clamp Resultinterp_result
(bool): [Read-Write] Interp Resultinterp_speed_decreasing
(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing
(float): [Read-Write] Interp Speed Increasingmap_range
(bool): [Read-Write] Map Rangeout_range
(InputRange): [Read-Write] Out Rangerange
(InputRange): [Read-Write] In Rangescale
(float): [Read-Write] Scale
- property out_range: InputRange¶
[Read-Write] Out Range
- Type:
- property range: InputRange¶
[Read-Write] In Range
- Type: