unreal.InputScaleBiasClamp
¶
- class unreal.InputScaleBiasClamp(map_range=False, clamp_result=False, interp_result=False, range=[0.0, 1.0], out_range=[0.0, 1.0], scale=1.0, bias=0.0, clamp_min=0.0, clamp_max=1.0, interp_speed_increasing=10.0, interp_speed_decreasing=10.0)¶
Bases:
unreal.StructBase
Input Scale Bias Clamp
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
bias
(float): [Read-Write] Biasclamp_max
(float): [Read-Write] Clamp Maxclamp_min
(float): [Read-Write] Clamp Minclamp_result
(bool): [Read-Write] Clamp Resultinterp_result
(bool): [Read-Write] Interp Resultinterp_speed_decreasing
(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing
(float): [Read-Write] Interp Speed Increasingmap_range
(bool): [Read-Write] Map Rangeout_range
(InputRange): [Read-Write] Out Rangerange
(InputRange): [Read-Write] In Rangescale
(float): [Read-Write] Scale
- property out_range¶
[Read-Write] Out Range
- Type
- property range¶
[Read-Write] In Range
- Type