unreal.InputRange
¶
- class unreal.InputRange(min: float = 0.0, max: float = 0.0)¶
Bases:
StructBase
Input Range
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
max
(float): [Read-Write]min
(float): [Read-Write]