unreal.InputRange
¶
- class unreal.InputRange(min=0.0, max=1.0)¶
Bases:
unreal.StructBase
Input Range
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
max
(float): [Read-Write] Maxmin
(float): [Read-Write] Min