unreal.InputModifier_ModularVehicleSmooth¶
- class unreal.InputModifier_ModularVehicleSmooth(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputModifierUInputModifier_ModularVehicleSmooth
Add this as a Modifier on any float‐based Action (e.g. “Steer”) to get a smoother, “lagged” feel. To match the behaviour of the OG chaos vehicle plugin
C++ Source:
Plugin: ChaosModularVehicle
Module: ChaosModularVehicleEngine
File: InputModifier_ModularVehicleSmooth.h
Editor Properties: (see get_editor_property/set_editor_property)
rise_rate(float): [Read-Write] How quickly to “catch up” to the raw input. Higher numbers = snappier response; lower = more lag/smoothing.