unreal.InputModifier_ModularVehicleSmooth

class unreal.InputModifier_ModularVehicleSmooth(outer: Object | None = None, name: Name | str = 'None')

Bases: InputModifier

UInputModifier_ModularVehicleSmooth

Add this as a Modifier on any float‐based Action (e.g. “Steer”) to get a smoother, “lagged” feel. To match the behaviour of the OG chaos vehicle plugin

C++ Source:

  • Plugin: ChaosModularVehicle

  • Module: ChaosModularVehicleEngine

  • File: InputModifier_ModularVehicleSmooth.h

Editor Properties: (see get_editor_property/set_editor_property)

  • rise_rate (float): [Read-Write] How quickly to “catch up” to the raw input. Higher numbers = snappier response; lower = more lag/smoothing.

property rise_rate: float

[Read-Write] How quickly to “catch up” to the raw input. Higher numbers = snappier response; lower = more lag/smoothing.

Type:

(float)