unreal.InputModifierResponseCurveUser
¶
- class unreal.InputModifierResponseCurveUser(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
InputModifier
Response Curve User Defined Apply a custom response curve to input values, per axis
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
response_x
(CurveFloat): [Read-Write] Response Xresponse_y
(CurveFloat): [Read-Write] Response Yresponse_z
(CurveFloat): [Read-Write] Response Z
- property response_x: CurveFloat¶
[Read-Write] Response X
- Type:
- property response_y: CurveFloat¶
[Read-Write] Response Y
- Type:
- property response_z: CurveFloat¶
[Read-Write] Response Z
- Type: