unreal.InputModifierCollection
¶
- class unreal.InputModifierCollection(outer=None, name='None')¶
Bases:
unreal.InputModifier
Modifier collection A user definable group of modifiers that can be easily applied to multiple actions or mappings to save duplication work.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputModifiers.h
Editor Properties: (see get_editor_property/set_editor_property)
modifiers
(Array(InputModifier)): [Read-Write] Modifierspermit_value_type_modification
(bool): [Read-Write] If set each modifier will not have the modified value corrected to the base type before execution.After all modifiers are run the resulting value will be converted back to the action’s value type as with any other modifier. This allows for complex sets of conditional modifiers that can alter their behavior based on their predecessors value type. Note that this is an advanced feature and may cause issues if used with the basic modifier implementations.
- property modifiers¶
[Read-Write] Modifiers
- Type
- property permit_value_type_modification¶
[Read-Write] If set each modifier will not have the modified value corrected to the base type before execution. After all modifiers are run the resulting value will be converted back to the action’s value type as with any other modifier. This allows for complex sets of conditional modifiers that can alter their behavior based on their predecessors value type. Note that this is an advanced feature and may cause issues if used with the basic modifier implementations.
- Type
(bool)