unreal.InputMappingContext_Factory¶
- class unreal.InputMappingContext_Factory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FactoryAsset factories
C++ Source:
Plugin: EnhancedInput
Module: InputEditor
File: InputEditorModule.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import(bool): [Read-Write] true if the factory imports objects from files.formats(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.input_mapping_context_class(type(Class)): [Read-Write]supported_class(type(Class)): [Read-Write] The class manufactured by this factory.text(bool): [Read-Write] true if the factory imports objects from text.