unreal.InputMappingContext_Factory

class unreal.InputMappingContext_Factory(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Factory

Asset factories

C++ Source:

  • Plugin: EnhancedInput

  • Module: InputEditor

  • File: InputEditorModule.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_import_task (AssetImportTask): [Read-Write] Asset Import Task: Task for importing file via script interfaces

  • automated_import_data (AutomatedAssetImportData): [Read-Write] Automated Import Data: Data for how to import files via the automated command line importing interface

  • context_class (type(Class)): [Read-Write] Context Class: Class of the context object used to help create the object.

  • create_new (bool): [Read-Write] Create New: The default value to return from CanCreateNew()

  • edit_after_new (bool): [Read-Write] Edit After New: true if the associated editor should be opened after creating a new object.

  • editor_import (bool): [Read-Write] Editor Import: true if the factory imports objects from files.

  • formats (Array[str]): [Read-Write] Formats: List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.

  • supported_class (type(Class)): [Read-Write] Supported Class: The class manufactured by this factory.

  • text (bool): [Read-Write] Text: true if the factory imports objects from text.