unreal.InputDevices

class unreal.InputDevices

Bases: EnumBase

Input event data can be applicable to many possible input devices. These flags are used to indicate specific or sets of device types.

C++ Source:

  • Module: InteractiveToolsFramework

  • File: InputState.h

ANY_SPATIAL_DEVICE: InputDevices = Ellipsis

24

GAMEPAD: InputDevices = Ellipsis

4

HTC_VIVE_WANDS: InputDevices = Ellipsis

16

KEYBOARD: InputDevices = Ellipsis

1

MOUSE: InputDevices = Ellipsis

2

NONE: InputDevices = Ellipsis

0

OCULUS_TOUCH: InputDevices = Ellipsis

8

TABLET_FINGERS: InputDevices = Ellipsis

1024