unreal.InputDeviceTriggerMask¶
- class unreal.InputDeviceTriggerMask¶
Bases:
EnumBaseRepresents input device triggers that are available
NOTE: Make sure to keep this type in sync with the reflected version in Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h!
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- ALL: InputDeviceTriggerMask = Ellipsis¶
3
- LEFT: InputDeviceTriggerMask = Ellipsis¶
1
- NONE: InputDeviceTriggerMask = Ellipsis¶
0
- RIGHT: InputDeviceTriggerMask = Ellipsis¶
2