unreal.InputDeviceTriggerMask

class unreal.InputDeviceTriggerMask

Bases: EnumBase

Represents input device triggers that are available

NOTE: Make sure to keep this type in sync with the reflected version in Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h!

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

ALL: InputDeviceTriggerMask = Ellipsis

3

LEFT: InputDeviceTriggerMask = Ellipsis

1

NONE: InputDeviceTriggerMask = Ellipsis

0

RIGHT: InputDeviceTriggerMask = Ellipsis

2