unreal.InputDeviceId¶
- class unreal.InputDeviceId¶
Bases:
StructBaseRepresents a single input device such as a gamepad, keyboard, or mouse.
Has a globally unique identifier.
Opaque struct for the FInputDeviceId struct defined in Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
internal_id(int32): [Read-Only]
- NONE: InputDeviceId¶
Static invalid input device
- Type:
- __eq__(other: object) bool¶
Overloads:
InputDeviceIdReturns true if InputDeviceId A is equal to InputDeviceId B (A == B)
- __ne__(other: object) bool¶
Overloads:
InputDeviceIdReturns true if InputDeviceId A is not equal to InputDeviceId B (A != B)
- equals(b) bool¶
Returns true if InputDeviceId A is equal to InputDeviceId B (A == B)
- Parameters:
b (InputDeviceId)
- Return type:
- not_equal(b) bool¶
Returns true if InputDeviceId A is not equal to InputDeviceId B (A != B)
- Parameters:
b (InputDeviceId)
- Return type: