unreal.InputDeviceConnectionState

class unreal.InputDeviceConnectionState

Bases: EnumBase

Represents the connection status of a given FInputDeviceId note: Mirrored from Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

CONNECTED: InputDeviceConnectionState = Ellipsis

Definitely connected and powered on

Type:

3

DISCONNECTED: InputDeviceConnectionState = Ellipsis

Device is definitely connected

Type:

2

INVALID: InputDeviceConnectionState = Ellipsis

This is not a valid input device

Type:

0

UNKNOWN: InputDeviceConnectionState = Ellipsis

It is not known if this device is connected or not

Type:

1