unreal.InputDeviceConnectionState¶
- class unreal.InputDeviceConnectionState¶
Bases:
EnumBaseRepresents the connection status of a given FInputDeviceId note: Mirrored from Engine/Source/Runtime/Core/Public/Misc/CoreMiscDefines.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- CONNECTED: InputDeviceConnectionState = Ellipsis¶
Definitely connected and powered on
- Type:
3
- DISCONNECTED: InputDeviceConnectionState = Ellipsis¶
Device is definitely connected
- Type:
2
- INVALID: InputDeviceConnectionState = Ellipsis¶
This is not a valid input device
- Type:
0
- UNKNOWN: InputDeviceConnectionState = Ellipsis¶
It is not known if this device is connected or not
- Type:
1