unreal.InputDeviceAnalogStickMask

class unreal.InputDeviceAnalogStickMask

Bases: EnumBase

Represents input device analog sticks that are available

NOTE: Make sure to keep this type in sync with the reflected version in Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h!

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

LEFT: InputDeviceAnalogStickMask = Ellipsis

1

NONE: InputDeviceAnalogStickMask = Ellipsis

0

RIGHT: InputDeviceAnalogStickMask = Ellipsis

2