unreal.InputDeviceAnalogStickMask¶
- class unreal.InputDeviceAnalogStickMask¶
Bases:
EnumBaseRepresents input device analog sticks that are available
NOTE: Make sure to keep this type in sync with the reflected version in IInputInterface.h!
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- LEFT: InputDeviceAnalogStickMask¶
1
- NONE: InputDeviceAnalogStickMask¶
0
- RIGHT: InputDeviceAnalogStickMask¶
2