unreal.InputComboStepData
¶
- class unreal.InputComboStepData(combo_step_action: InputAction = Ellipsis, combo_step_completion_states: int = 0, time_to_press_key: float = 0.0)¶
Bases:
StructBase
Input Combo Step Data
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_step_action
(InputAction): [Read-Write] The action that must be completed (according to Combo Step Completion States) to progress the combocombo_step_completion_states
(uint8): [Read-Write] Trigger events that will complete this step - what events from this action should progress the combotime_to_press_key
(float): [Read-Write] Time to press the key before combo is cancelled - starts once the previous step in the combo is completed Note: This can be safely ignored for the first action in the combo
- property combo_step_action: InputAction¶
[Read-Write] The action that must be completed (according to Combo Step Completion States) to progress the combo
- Type: