unreal.InputComboStepData
¶
- class unreal.InputComboStepData(combo_step_action: InputAction = Ellipsis, time_to_press_key: float = 0.0)¶
Bases:
StructBase
Input Combo Step Data
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_step_action
(InputAction): [Read-Write] Combo Step Action: The action that must be triggering to progress the combotime_to_press_key
(float): [Read-Write] Time to Press Key: Time to press the key and for it to count towards the combo
- property combo_step_action: InputAction¶
[Read-Write] Combo Step Action: The action that must be triggering to progress the combo
- Type: