unreal.InputClampConstants
¶
- class unreal.InputClampConstants(clamp_result: bool = False, interp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0)¶
Bases:
StructBase
Input modifier with clamping and interpolation
C++ Source:
Module: Engine
File: InputScaleBias.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_max
(float): [Read-Write] Clamp Maxclamp_min
(float): [Read-Write] Clamp Minclamp_result
(bool): [Read-Write] Clamp Resultinterp_result
(bool): [Read-Write] Interp Resultinterp_speed_decreasing
(float): [Read-Write] Interp Speed Decreasinginterp_speed_increasing
(float): [Read-Write] Interp Speed Increasing