unreal.InputClampConstants

class unreal.InputClampConstants(clamp_result: bool = False, interp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0)

Bases: StructBase

Input modifier with clamping and interpolation

C++ Source:

  • Module: Engine

  • File: InputScaleBias.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clamp_max (float): [Read-Write] Clamp Max

  • clamp_min (float): [Read-Write] Clamp Min

  • clamp_result (bool): [Read-Write] Clamp Result

  • interp_result (bool): [Read-Write] Interp Result

  • interp_speed_decreasing (float): [Read-Write] Interp Speed Decreasing

  • interp_speed_increasing (float): [Read-Write] Interp Speed Increasing

property clamp_max: float

[Read-Write] Clamp Max

Type:

(float)

property clamp_min: float

[Read-Write] Clamp Min

Type:

(float)

property clamp_result: bool

[Read-Write] Clamp Result

Type:

(bool)

property interp_result: bool

[Read-Write] Interp Result

Type:

(bool)

property interp_speed_decreasing: float

[Read-Write] Interp Speed Decreasing

Type:

(float)

property interp_speed_increasing: float

[Read-Write] Interp Speed Increasing

Type:

(float)