unreal.InputChord¶
- class unreal.InputChord(key: Key = [], shift: bool = False, ctrl: bool = False, alt: bool = False, cmd: bool = False)¶
Bases:
StructBaseAn Input Chord is a key and the modifier keys that are to be held with it.
C++ Source:
Module: Slate
File: InputChord.h
Editor Properties: (see get_editor_property/set_editor_property)
alt(bool): [Read-Write] Whether the alt key is part of the chord.cmd(bool): [Read-Write] Whether the command key is part of the chord.ctrl(bool): [Read-Write] Whether the control key is part of the chord.key(Key): [Read-Write] The Key is the core of the chord.shift(bool): [Read-Write] Whether the shift key is part of the chord.