unreal.InputCancelAction
¶
- class unreal.InputCancelAction(cancel_action: InputAction = Ellipsis, cancellation_states: int = 0)¶
Bases:
StructBase
Input Cancel Action
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: InputTriggers.h
Editor Properties: (see get_editor_property/set_editor_property)
cancel_action
(InputAction): [Read-Write] The action that must be completed (according to Cancellation States) to cancel the combocancellation_states
(uint8): [Read-Write] Trigger events for this action that will cancel the combo - what events from this action should cancel the combo
- property cancel_action: InputAction¶
[Read-Write] The action that must be completed (according to Cancellation States) to cancel the combo
- Type: