unreal.InputAxisProperties
¶
- class unreal.InputAxisProperties¶
Bases:
StructBase
Configurable properties for control axes, used to transform raw input into game ready values.
C++ Source:
Module: Engine
File: PlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
dead_zone
(float): [Read-Write] Dead Zone: What the dead zone of the axis is. For control axes such as analog sticks.exponent
(float): [Read-Write] Exponent: For applying curves to [0..1] axes, e.g. analog sticksinvert
(bool): [Read-Write] Invert: Inverts reported values for this axissensitivity
(float): [Read-Write] Sensitivity: Scaling factor to multiply raw value by.