unreal.InputAxisKeyMapping
¶
- class unreal.InputAxisKeyMapping(axis_name: Name = 'None', scale: float = 0.0, key: Key = [])¶
Bases:
StructBase
Defines a mapping between an axis and key see: https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
C++ Source:
Module: Engine
File: PlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
axis_name
(Name): [Read-Write] Axis Name: Friendly name of axis, e.g “MoveForward”key
(Key): [Read-Write] Key: Key to bind it to.scale
(float): [Read-Write] Scale: Multiplier to use for the mapping when accumulating the axis value