unreal.InputActionSpeechMapping
¶
- class unreal.InputActionSpeechMapping¶
Bases:
StructBase
Defines a mapping between an action and speech recognition see: https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html
C++ Source:
Module: Engine
File: PlayerInput.h
Editor Properties: (see get_editor_property/set_editor_property)
action_name
(Name): [Read-Write] Friendly name of action, e.g “jump”speech_keyword
(Name): [Read-Write] Key to bind it to.