unreal.InjectionCallbackProxy¶
- class unreal.InjectionCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CancellableAsyncActionInjection Callback Proxy
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: InjectionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_blend_out(OnInjectionDelegate): [Read-Write] Called when the provided animation object starts blending out and hasn’t been interruptedon_completed(OnInjectionDelegate): [Read-Write] Called when the provided animation object finished playing and hasn’t been interruptedon_interrupted(OnInjectionDelegate): [Read-Write] Called when the provided animation object has been interrupted (or failed to play)
- property on_blend_out: OnInjectionDelegate¶
[Read-Write] Called when the provided animation object starts blending out and hasn’t been interrupted
- Type:
- property on_completed: OnInjectionDelegate¶
[Read-Write] Called when the provided animation object finished playing and hasn’t been interrupted
- Type:
- property on_interrupted: OnInjectionDelegate¶
[Read-Write] Called when the provided animation object has been interrupted (or failed to play)
- Type:
- uninject() UninjectionResult¶
Un-inject a previously injected object. Cancelling this async tasks will also un-inject.
- Return type: