unreal.IniStringValue

class unreal.IniStringValue

Bases: StructBase

Helper struct for setting string console ini values.

C++ Source:

  • Module: UnrealEd

  • File: AssetGuideline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • branch (str): [Read-Write] Ini branch that Filename belongs to. Ex: if Filename is “/Config/DefaultEngine.ini”, Branch should be “Engine”.

    If this isn’t set, the system will attempt to detect it based on Filename.

  • filename (str): [Read-Write] From .ini, relative to {PROJECT}. Ex: /Config/DefaultEngine.ini

  • key (str): [Read-Write] From .ini. Ex: r.GPUSkin.Support16BitBoneIndex

  • section (str): [Read-Write] From .ini. Ex: /Script/Engine.RendererSettings

  • value (str): [Read-Write] From .ini. Ex: True