unreal.IniStringValue
¶
- class unreal.IniStringValue¶
Bases:
StructBase
Helper struct for setting string console ini values.
C++ Source:
Module: UnrealEd
File: AssetGuideline.h
Editor Properties: (see get_editor_property/set_editor_property)
filename
(str): [Read-Write] Filename: From .ini, relative to {PROJECT}. Ex: /Config/DefaultEngine.inikey
(str): [Read-Write] Key: From .ini. Ex: r.GPUSkin.Support16BitBoneIndexsection
(str): [Read-Write] Section: From .ini. Ex: /Script/Engine.RendererSettingsvalue
(str): [Read-Write] Value: From .ini. Ex: True