unreal.IniStringValue

class unreal.IniStringValue

Bases: StructBase

Helper struct for setting string console ini values.

C++ Source:

  • Module: UnrealEd

  • File: AssetGuideline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • filename (str): [Read-Write] Filename: From .ini, relative to {PROJECT}. Ex: /Config/DefaultEngine.ini

  • key (str): [Read-Write] Key: From .ini. Ex: r.GPUSkin.Support16BitBoneIndex

  • section (str): [Read-Write] Section: From .ini. Ex: /Script/Engine.RendererSettings

  • value (str): [Read-Write] Value: From .ini. Ex: True