unreal.IniStringValue¶
- class unreal.IniStringValue¶
Bases:
StructBaseHelper struct for setting string console ini values.
C++ Source:
Module: UnrealEd
File: AssetGuideline.h
Editor Properties: (see get_editor_property/set_editor_property)
branch(str): [Read-Write] Ini branch that Filename belongs to. Ex: if Filename is “/Config/DefaultEngine.ini”, Branch should be “Engine”.If this isn’t set, the system will attempt to detect it based on Filename.
filename(str): [Read-Write] From .ini, relative to {PROJECT}. Ex: /Config/DefaultEngine.inikey(str): [Read-Write] From .ini. Ex: r.GPUSkin.Support16BitBoneIndexsection(str): [Read-Write] From .ini. Ex: /Script/Engine.RendererSettingsvalue(str): [Read-Write] From .ini. Ex: True