unreal.InheritedTagContainer
¶
- class unreal.InheritedTagContainer(combined_tags=[[]], added=[[]], removed=[[]])¶
Bases:
unreal.StructBase
Structure that is used to combine tags from parent and child blueprints in a safe way
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
added
(GameplayTagContainer): [Read-Write] Tags that I have in addition to my parent’s tagscombined_tags
(GameplayTagContainer): [Read-Only] Tags that I inherited and tags that I added minus tags that I removedremoved
(GameplayTagContainer): [Read-Write] Tags that should be removed if my parent had them
- property added¶
[Read-Only] Tags that I have in addition to my parent’s tags
- Type
- property combined_tags¶
[Read-Only] Tags that I inherited and tags that I added minus tags that I removed
- Type
- property removed¶
[Read-Only] Tags that should be removed if my parent had them
- Type