unreal.IndirectLightingCacheQuality
¶
- class unreal.IndirectLightingCacheQuality¶
Bases:
unreal.EnumBase
Quality of indirect lighting for Movable primitives. This has a large effect on Indirect Lighting Cache update time.
C++ Source:
Module: Engine
File: EngineTypes.h
- ILCQ_OFF¶
The indirect lighting cache will be disabled for this object, so no GI from stationary lights on movable objects.
- Type
0
- ILCQ_POINT¶
A single indirect lighting sample computed at the bounds origin will be interpolated which fades over time to newer results.
- Type
1
- ILCQ_VOLUME¶
The object will get a 5x5x5 stable volume of interpolated indirect lighting, which allows gradients of lighting intensity across the receiving object.
- Type
2