unreal.IndirectLightingCacheQuality

class unreal.IndirectLightingCacheQuality

Bases: unreal.EnumBase

Quality of indirect lighting for Movable primitives. This has a large effect on Indirect Lighting Cache update time.

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

ILCQ_OFF

The indirect lighting cache will be disabled for this object, so no GI from stationary lights on movable objects.

Type

0

ILCQ_POINT

A single indirect lighting sample computed at the bounds origin will be interpolated which fades over time to newer results.

Type

1

ILCQ_VOLUME

The object will get a 5x5x5 stable volume of interpolated indirect lighting, which allows gradients of lighting intensity across the receiving object.

Type

2